Tactical Engine
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  • Configuring the Engine
  • Adding Assets
  • Development Mode
  • Game States
  • Battles
  • Battle System
  • Defining Heroes
  • Defining Enemies
  • Defining Items
  • Scripting Cinematics
  • Building Maps
  • Creating Dialogue
  • Using Triggers and Conditions
  • Using Quests
  • Creating a Distributable
 
Tactical Engine
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  • Using Triggers and Conditions

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