Tactical Engine
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Configuring the Engine
Adding Assets
Development Mode
Game States
Battles
Battle System
Defining Heroes
Defining Enemies
Defining Items
Scripting Cinematics
Building Maps
Layers
File Format
Walkable Spaces
Defining Map Objects (Locations)
Map Attributes
Using the Engine Map Editor
Roofs
Stairs
Terrain
Creating Dialogue
Using Triggers and Conditions
Using Quests
Creating a Distributable
Tactical Engine
Docs
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Building Maps
Layers
File Format
Walkable Spaces
Defining Map Objects (Locations)
Map Attributes
Using the Engine Map Editor
Roofs
Stairs
Terrain
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