Tactical Engine
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Configuring the Engine
Adding Assets
Development Mode
Game States
Battles
Battle System
Defining Heroes
Defining Enemies
Defining Items
Scripting Cinematics
Actors
Blocking Actions
Special Actions
Cinematics in Town
Cinematics in Battle
Using the Cinematic Creator
Building Maps
Creating Dialogue
Using Triggers and Conditions
Using Quests
Creating a Distributable
Tactical Engine
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Scripting Cinematics
Actors
Blocking Actions
Special Actions
Cinematics in Town
Cinematics in Battle
Using the Cinematic Creator
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