Tactical Engine
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Configuring the Engine
Adding Assets
Development Mode
Game States
Battles
Affinities
Special Attacks
Battle Effects
Movement Type
Terrain
Attack Range
Battle System
Defining Heroes
Defining Enemies
Defining Items
Scripting Cinematics
Building Maps
Creating Dialogue
Using Triggers and Conditions
Using Quests
Creating a Distributable
Tactical Engine
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Battles
Affinities
Special Attacks
Battle Effects
Movement Type
Terrain
Attack Range
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